# armor_generic = {

# 	blocked_for = {
# 		GER
# 		JAP
# 		ENG
# 		USA
# 		ITA
# 		SOV
# 	}

# 	roles = {
# 		armor
# 	}
	
# 	upgrade_prio = {
# 		factor = 2.17

# 		modifier = {
# 			factor = 7
# 			OR = {
# 				has_tech = basic_medium_tank
# 				has_tech = basic_medium_tank_chassis
# 			}
# 		}
		
# 		modifier = {
# 			factor = 2
# 			OR = {
# 				has_tech = main_battle_tank
# 				has_tech = main_battle_tank_chassis
# 			}
# 		}
# 	}
	
# 	match_to_count = 0.5

# 	light_armor_default = {
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 1
# 			}
# 		}
		
# 		production_prio = {
# 			factor = 1

# 			modifier = {
# 				factor = 3
# 				num_of_military_factories > 119
# 			}
# 		}
		
# 		can_upgrade_in_field = {
# 			has_equipment = { light_tank_chassis < 500 } 
# 		}
		
# 		target_width = 18.0
# 		width_weight = 1.0
# 		column_swap_factor = 0.5
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			1.10 #-- defense
# 			1.10 #-- breakthrough
# 			0.60 #-- hardness
# 			1.00 #-- soft_attack
# 			0.00 #-- hard_attack
# 			0.10 #-- recon
# 			0.01 #-- entrenchment
# 			0.10 #-- initiative
# 			0.01 #-- casualty_trickleback
# 			-0.05 #-- supply_consumption_factor
# 			-0.01 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.01 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.02 #-- air_attack
# 			#-- Common Values
# 			30.00 #-- max_organisation
# 			0.80 #-- max_strength
# 			2.0 #-- maximum_speed
# 			0.20 #-- armor_value
# 			0.05 #-- ap_attack
# 			0.10 #-- reliability
# 			0.10 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			0.00 #-- build_cost_ic
# 		}
		
# 		target_template = {
# 			weight = 0.9
# 			match_value = 4000.0
			
# 			support = {
# 				engineer = 1
# 				mot_recon = 1
# 				artillery = 1
# 				anti_tank = 1
# 			}
			
# 			regiments = {
# 				light_armor = 5
# 				motorized = 4
# 			}
# 		}
		
# 		allowed_types = {
# 			light_armor
# 			motorized
# 			engineer
# 			mot_recon
# 			armored_car_recon
# 			light_tank_recon
# 			artillery
# 			anti_tank
# 		}
		
# 		replace_at_match = 0.4
# 		replace_with = medium_armor_default
# 		target_min_match = 0.5
# 	}


# 	heavy_armor_default = {
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 1
# 			}
# 		}
		
# 		target_width = 18.0
# 		width_weight = 3.0
# 		column_swap_factor = 0.1
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			1.10 #-- defense
# 			1.10 #-- breakthrough
# 			0.60 #-- hardness
# 			2.00 #-- soft_attack
# 			0.00 #-- hard_attack
# 			0.10 #-- recon
# 			0.01 #-- entrenchment
# 			0.10 #-- initiative
# 			0.01 #-- casualty_trickleback
# 			-0.05 #-- supply_consumption_factor
# 			-0.01 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.01 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.02 #-- air_attack
# 			#-- Common Values
# 			10.00 #-- max_organisation
# 			0.80 #-- max_strength
# 			0.0 #-- maximum_speed
# 			0.20 #-- armor_value
# 			0.05 #-- ap_attack
# 			0.10 #-- reliability
# 			0.10 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			0.00 #-- build_cost_ic
# 		}

# 		target_template = {
# 			weight = 0.5
# 			match_value = 1000.0
			
# 			support = {
# 				engineer = 1
# 				recon = 1
# 				logistics_company = 1
# 				maintenance_company = 1
# 			}
			
# 			regiments = {
# 				heavy_armor = 6
# 				infantry = 3
# 			}
# 		}
		
# 		allowed_types = {
# 			modern_armor
# 			heavy_armor
			
# 			motorized
# 			mechanized

# 			#Cheaper but slower might be worth considering
# 			infantry
# 			artillery_brigade
# 			engineer
# 			recon
# 			maintenance_company
# 			logistics_company
# 			anti_tank
# 			artillery

# 		}
		
# 		replace_at_match = 0.4
# 		replace_with = modern_armor_default
# 		target_min_match = 0.5
# 	}

# 	medium_armor_default = {
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 4
# 				OR = {
# 					has_tech = basic_medium_tank
# 					has_tech = basic_medium_tank_chassis
# 				}
# 			}
# 		}
		
# 		target_width = 20.0
# 		width_weight = 1.5
# 		column_swap_factor = 0.5
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			1.10 #-- defense
# 			1.10 #-- breakthrough
# 			1.60 #-- hardness
# 			1.00 #-- soft_attack
# 			2.00 #-- hard_attack
# 			0.10 #-- recon
# 			0.01 #-- entrenchment
# 			0.10 #-- initiative
# 			0.01 #-- casualty_trickleback
# 			-0.05 #-- supply_consumption_factor
# 			-0.01 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.01 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.02 #-- air_attack
# 			#-- Common Values
# 			50.00 #-- max_organisation
# 			0.80 #-- max_strength
# 			1.0 #-- maximum_speed
# 			10.0 #-- armor_value
# 			0.05 #-- ap_attack
# 			0.10 #-- reliability
# 			0.10 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			0.00 #-- build_cost_ic
# 		}
		

# 		target_template = {
# 			weight = 0.9
# 			match_value = 5000.0
			
# 			support = {
# 				engineer = 1
# 				mot_recon = 1
# 				maintenance_company = 1
# 				logistics_company = 1
# 			}
			
# 			regiments = {
# 				medium_armor = 6
# 				motorized = 4
# 			}
# 		}

# 		allowed_types = {
# 			modern_armor
# 			medium_armor
# 			motorized
# 			mechanized
# 			infantry
# 			engineer
# 			mot_recon
# 			armored_car_recon
# 			light_tank_recon
# 			maintenance_company
# 			logistics_company
# 			anti_tank
# 			artillery
# 		}
		
# 		replace_at_match = 0.8
# 		replace_with = medium_armor_2_default
# 		target_min_match = 0.5
# 	}

# 	medium_armor_2_default = { #2 armored 2 default
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 4
# 				has_tech = armored_car1
# 			}
# 		}
		
# 		target_width = 20.0
# 		width_weight = 1.5
# 		column_swap_factor = 0.5
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			1.10 #-- defense
# 			1.10 #-- breakthrough
# 			1.60 #-- hardness
# 			1.00 #-- soft_attack
# 			2.00 #-- hard_attack
# 			0.10 #-- recon
# 			0.01 #-- entrenchment
# 			0.10 #-- initiative
# 			0.01 #-- casualty_trickleback
# 			-0.05 #-- supply_consumption_factor
# 			-0.01 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.01 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.02 #-- air_attack
# 			#-- Common Values
# 			50.00 #-- max_organisation
# 			0.80 #-- max_strength
# 			1.0 #-- maximum_speed
# 			10.0 #-- armor_value
# 			0.05 #-- ap_attack
# 			0.10 #-- reliability
# 			0.10 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			0.00 #-- build_cost_ic
# 		}
		

# 		target_template = {
# 			weight = 0.9
# 			match_value = 7000.0
			
# 			support = {
# 				engineer = 1
# 				armored_car_recon = 1
# 				maintenance_company = 1
# 				logistics_company = 1
# 			}
			
# 			regiments = {
# 				medium_armor = 6
# 				motorized = 4
# 			}
# 		}

# 		allowed_types = {
# 			modern_armor
# 			medium_armor
# 			motorized
# 			mechanized
# 			infantry
# 			engineer
# 			mot_recon
# 			armored_car_recon
# 			light_tank_recon
# 			maintenance_company
# 			logistics_company
# 			anti_tank
# 			artillery
# 		}
		
# 		replace_at_match = 0.8
# 		replace_with = modern_armor_default
# 		target_min_match = 0.5
# 	}


# 	modern_armor_default = {
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 1
# 			}
# 		}
		
# 		target_width = 18.0
# 		width_weight = 2.0
# 		column_swap_factor = 0.1
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			1.10 #-- defense
# 			1.10 #-- breakthrough
# 			0.60 #-- hardness
# 			2.00 #-- soft_attack
# 			0.00 #-- hard_attack
# 			0.10 #-- recon
# 			0.01 #-- entrenchment
# 			0.10 #-- initiative
# 			0.01 #-- casualty_trickleback
# 			-0.05 #-- supply_consumption_factor
# 			-0.01 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.01 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.02 #-- air_attack
# 			#-- Common Values
# 			50.00 #-- max_organisation
# 			0.80 #-- max_strength
# 			10.0 #-- maximum_speed
# 			0.20 #-- armor_value
# 			0.05 #-- ap_attack
# 			0.10 #-- reliability
# 			0.10 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			0.00 #-- build_cost_ic
# 		}

# 		target_template = {
# 			weight = 0.9
# 			match_value = 5000.0
			
# 			support = {
# 				engineer = 1
# 				recon = 1
# 				maintenance_company = 1
# 				logistics_company = 1
# 			}
			
# 			regiments = {
# 				modern_armor = 6
# 				mechanized = 3
# 			}
# 		}
		

# 		allowed_types = {
# 			modern_armor
# 			motorized
# 			mechanized
# 			engineer
# 			recon
# 			maintenance_company
# 			logistics_company
# 			anti_tank
# 			artillery
# 		}
# 	}

# }

# garrison_generic = {

# 	blocked_for = {
# 		GER
# 		JAP
# 		ENG
# 		USA
# 		ITA
# 		SOV
# 	}
	
# 	roles = {
# 		garrison
# 	}
	
# 	upgrade_prio = {
# 		factor = 80

# 		modifier = {
# 			factor = 0
# 			ai_has_role_template = garrison
# 		}
# 	}
	
# 	match_to_count = 0.60

# 	garrison_generic = {
	
# 		reinforce_prio = 0
# 		custom_icon = 7
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 1
# 			}
# 		}
		
# 		target_width = 6.0
# 		width_weight = 1.0
# 		column_swap_factor = 0.5
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			0.00 #-- defense
# 			0.00 #-- breakthrough
# 			0.00 #-- hardness
# 			4.00 #-- soft_attack
# 			0.00 #-- hard_attack
# 			0.00 #-- recon
# 			3.00 #-- entrenchment
# 			0.00 #-- initiative
# 			0.00 #-- casualty_trickleback
# 			0.00 #-- supply_consumption_factor
# 			0.00 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.00 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.00 #-- air_attack
# 			#-- Common Values
# 			0.60 #-- max_organisation
# 			0.40 #-- max_strength
# 			0.00 #-- maximum_speed
# 			0.00 #-- armor_value
# 			0.20 #-- ap_attack
# 			0.00 #-- reliability
# 			0.00 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			0.00 #-- build_cost_ic
# 		}
		
# 		target_template = {
# 			weight = 0.9
# 			match_value = 3000.0
			
# 			support = { 
# 				engineer = 1
# 			}
			
# 			regiments = {
# 				infantry = 4
# 			}
# 		}
		
# 		allowed_types = {
# 			infantry
# 			engineer
# 		}
# 	}
# }

# suppression_generic = {
	
# 	roles = {
# 		suppression
# 	}
	
# 	upgrade_prio = {
# 		factor = 1

# 		modifier = {
# 			factor = 20
# 			has_war = yes
# 		}
# 	}
	
# 	match_to_count = 0.60

# 	suppression_generic = {
	
# 		reinforce_prio = 0
# 		custom_icon = 13
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 50
# 				tag = GER
# 				OR = {
# 					AND = {
# 						has_completed_focus = GER_anschluss
# 						NOT = { ai_has_role_template = garrison }
# 					}
					
# 					AND = {
# 						any_country = {
# 							is_justifying_wargoal_against = ROOT
# 						}
# 						NOT = { ai_has_role_template = garrison }
# 					}
# 				}			
# 			}
# 		}
		
# 		target_width = 12.0
# 		width_weight = 1.0
# 		column_swap_factor = 0.5
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			0.00 #-- defense
# 			0.00 #-- breakthrough
# 			0.00 #-- hardness
# 			4.00 #-- soft_attack
# 			0.00 #-- hard_attack
# 			0.00 #-- recon
# 			3.00 #-- entrenchment
# 			0.00 #-- initiative
# 			0.00 #-- casualty_trickleback
# 			0.00 #-- supply_consumption_factor
# 			0.00 #-- supply_consumption
# 			10.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.00 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.00 #-- air_attack
# 			#-- Common Values
# 			0.60 #-- max_organisation
# 			0.40 #-- max_strength
# 			0.00 #-- maximum_speed
# 			0.00 #-- armor_value
# 			0.20 #-- ap_attack
# 			0.00 #-- reliability
# 			0.00 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			0.00 #-- build_cost_ic
# 		}
		
# 		target_template = {
# 			weight = 0.9
# 			match_value = 3000.0
			
# 			support = { 
# 				military_police = 1
# 			}
			
# 			regiments = {
# 				cavalry = 6
# 			}
# 		}
		
# 		allowed_types = {
# 			cavalry
# 			military_police
# 		}
# 	}
# }

# infantry_generic = {

# 	blocked_for = {
# 		GER
# 		JAP
# 		ENG
# 		USA
# 		ITA
# 		SOV
# 		CHI
# 		PRC 
# 		GXC
# 		YUN
# 		SHX
# 		XSM
# 		SIK
# 		MEN
# 		MAN
# 	}

# 	roles = {
# 		infantry
# 	}
	
# 	upgrade_prio = {
# 		factor = 2

# 		modifier = {
# 			factor = 5
# 		}
# 	}

# 	match_to_count = 0.10
	
# 	infantry_default = {
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 1
# 			}
# 		}
		
# 		target_width = 20.0
# 		width_weight = 1.0
# 		column_swap_factor = 0.5
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			0.00 #-- defense
# 			1.00 #-- breakthrough
# 			0.00 #-- hardness
# 			4.00 #-- soft_attack
# 			0.00 #-- hard_attack
# 			0.00 #-- recon
# 			1.00 #-- entrenchment
# 			0.00 #-- initiative
# 			0.00 #-- casualty_trickleback
# 			0.00 #-- supply_consumption_factor
# 			0.00 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.00 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.00 #-- air_attack
# 			#-- Common Values
# 			0.60 #-- max_organisation
# 			0.40 #-- max_strength
# 			0.00 #-- maximum_speed
# 			0.00 #-- armor_value
# 			0.20 #-- ap_attack
# 			0.00 #-- reliability
# 			0.00 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			0.00 #-- build_cost_ic
# 		}
		
# 		target_template = {
# 			weight = 0.9
# 			match_value = 3000.0
			
# 			support = {
# 				engineer = 1
# 				recon = 1
# 				field_hospital = 1
# 				anti_tank = 1
# 				artillery = 1
# 			}
			
# 			regiments = {
# 				infantry = 7
# 				artillery_brigade = 2
# 			}
# 		}
		
# 		allowed_types = {
# 			infantry		
# 			engineer
# 			recon
# 			field_hospital
# 			logistics_company
# 			anti_tank
# 			artillery
# 			rocket_artillery
# 			artillery_brigade
# 		}
# 	}
# }

# infantry_big_generic = {

# 	blocked_for = {
# 		GER
# 		JAP
# 		ENG
# 		USA
# 		ITA
# 		SOV
# 		CHI
# 		PRC 
# 		GXC
# 		YUN
# 		SHX
# 		XSM
# 		SIK
# 		MEN
# 		MAN
# 	}

# 	roles = {
# 		infantry
# 	}
	
# 	upgrade_prio = {
# 		factor = 20

# 		modifier = {
# 			factor = 0

# 			OR = {
# 				date < 1938.1.1
# 				stockpile_ratio = { 
# 	  				archetype = infantry_equipment
# 	  				ratio < 4
# 	  			}
# 	  		}
# 		}
# 	}

# 	match_to_count = 0.10
	
# 	infantry_default = {
	
# 		upgrade_prio = {
# 			factor = 20

# 			modifier = {
# 				factor = 0

# 				OR = {
# 					date < 1938.1.1
# 					stockpile_ratio = { 
# 		  				archetype = infantry_equipment
# 		  				ratio < 4
# 		  			}
# 		  		}
# 			}
# 		}
		
# 		target_width = 40.0
# 		width_weight = 1.5
# 		column_swap_factor = 0.5
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			0.00 #-- defense
# 			1.00 #-- breakthrough
# 			0.00 #-- hardness
# 			4.00 #-- soft_attack
# 			0.00 #-- hard_attack
# 			0.00 #-- recon
# 			1.00 #-- entrenchment
# 			0.00 #-- initiative
# 			0.00 #-- casualty_trickleback
# 			0.00 #-- supply_consumption_factor
# 			0.00 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.00 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.00 #-- air_attack
# 			#-- Common Values
# 			0.60 #-- max_organisation
# 			0.40 #-- max_strength
# 			0.00 #-- maximum_speed
# 			0.00 #-- armor_value
# 			0.20 #-- ap_attack
# 			0.00 #-- reliability
# 			0.00 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			0.00 #-- build_cost_ic
# 		}
		
# 		target_template = {
# 			weight = 0.9
# 			match_value = 5000.0
			
# 			support = {
# 				engineer = 1
# 				anti_tank = 1
# 				recon = 1
# 				signal_company = 1
# 				logistics_company = 1
# 			}
			
# 			regiments = {
# 				infantry = 14
# 				artillery_brigade = 4
# 			}
# 		}
		
# 		allowed_types = {
# 			infantry		
# 			engineer
# 			recon
# 			field_hospital
# 			logistics_company
# 			anti_tank
# 			artillery
# 			rocket_artillery
# 			artillery_brigade
# 			signal_company
# 		}
# 	}
# }

# mountaineers_generic = {

# 	blocked_for = {
# 		GER
# 		JAP
# 		ENG
# 		USA
# 		ITA
# 		SOV
# 	}

# 	roles = {
# 		mountaineers
# 	}
	
# 	upgrade_prio = {
# 		factor = 2

# 		modifier = {
# 			factor = 0
# 			NOT = {
# 				has_tech = tech_mountaineers
# 			}
# 		}
# 	}
	
# 	match_to_count = 0.45

# 	mountaineers_default = {
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 1
# 			}
# 		}
	
# 		target_width = 20.0
# 		width_weight = 2.0
# 		column_swap_factor = 0.2
		
# 		stat_weights = {
# 			0 #-- default_morale
# 			1 #-- defense
# 			1 #-- breakthrough
# 			0 #-- hardness
# 			2 #-- soft_attack
# 			0 #-- hard_attack
# 			0 #-- recon
# 			0 #-- entrenchment
# 			0 #-- initiative
# 			0 #-- casualty_trickleback
# 			0  #-- supply_consumption_factor
# 			0 #-- supply_consumption
# 			0 #-- suppression
# 			0 #-- suppression_factor
# 			0 #-- experience_loss_factor
# 			0 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0 #-- air_attack
# 			#-- Common Values
# 			1 #-- max_organisation
# 			1 #-- max_strength
# 			0 #-- maximum_speed
# 			0 #-- armor_value
# 			0 #-- ap_attack
# 			0 #-- reliability
# 			0 #-- reliability_factor
# 			0.00 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			-0.1 #-- build_cost_ic
# 		}

# 		target_template = {
# 			weight = 0.5
# 			match_value = 3000.0
			
# 			support = {
# 				engineer = 1
# 				artillery = 1
# 				anti_tank = 1
# 				logistics_company = 1
# 			}
			
# 			regiments = {
# 				mountaineers = 8
# 				artillery_brigade = 2
# 			}
# 		}
		
# 		allowed_types = {
# 			mountaineers
# 			artillery
# 			recon
# 			signal_company
# 			field_hospital
# 			logistics_company
# 			anti_tank
# 		}
# 	}
# }

# marines_generic = {

# 	blocked_for = {
# 		GER
# 		JAP
# 		ENG
# 		USA
# 		ITA
# 		SOV
# 	}

# 	roles = {
# 		marines
# 	}
	
# 	upgrade_prio = {
# 		factor = 2

# 		modifier = {
# 			factor = 0
# 			NOT = {
# 				has_tech = marines
# 			}
# 		}
# 	}
	
# 	match_to_count = 0.45

# 	marine_default = {
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 1
# 			}
# 		}
	
# 		target_width = 18.0
# 		width_weight = 1.0
# 		column_swap_factor = 0.1
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			0.00 #-- defense
# 			1.00 #-- breakthrough
# 			0.05 #-- hardness
# 			3.00 #-- soft_attack
# 			0.01 #-- hard_attack
# 			0.00 #-- recon
# 			2.20 #-- entrenchment
# 			0.00 #-- initiative
# 			0.00 #-- casualty_trickleback
# 			-0.1 #-- supply_consumption_factor
# 			-0.1 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.00 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.00 #-- air_attack
# 			#-- Common Values
# 			0.60 #-- max_organisation
# 			0.40 #-- max_strength
# 			0.00 #-- maximum_speed
# 			0.05 #-- armor_value
# 			0.00 #-- ap_attack
# 			0.00 #-- reliability
# 			0.00 #-- reliability_factor
# 			-0.2 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			-0.1 #-- build_cost_ic
# 		}

# 		target_template = {
# 			weight = 0.9
# 			match_value = 2000.0
			
# 			support = {
# 				recon = 1
# 				logistics_company = 1
# 			}
			
# 			regiments = {
# 				marine = 9
# 			}
# 		}

		
# 		allowed_types = {
# 			marine
# 			engineer
# 			logistics_company
# 		}
# 	}
# 	marine_armored = {
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 0
# 				NOT = {
# 					has_tech = amphibious_tank
# 					has_tech = amphibious_mechanized_infantry
# 				}
# 				NOT = {
# 					has_tech = amphibious_tank_chassis
# 				}
# 			}
# 			modifier = {
# 				is_major = no
# 				factor = 0
# 			}
# 		}
	
# 		target_width = 20.0
# 		width_weight = 1.0
# 		column_swap_factor = 0.1
		
# 		stat_weights = {
# 			0.00 #-- default_morale
# 			0.00 #-- defense
# 			1.00 #-- breakthrough
# 			0.05 #-- hardness
# 			3.00 #-- soft_attack
# 			0.01 #-- hard_attack
# 			0.00 #-- recon
# 			2.20 #-- entrenchment
# 			0.00 #-- initiative
# 			0.00 #-- casualty_trickleback
# 			-0.1 #-- supply_consumption_factor
# 			-0.1 #-- supply_consumption
# 			0.00 #-- suppression
# 			0.00 #-- suppression_factor
# 			0.00 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.00 #-- air_attack
# 			#-- Common Values
# 			0.60 #-- max_organisation
# 			0.40 #-- max_strength
# 			0.00 #-- maximum_speed
# 			0.05 #-- armor_value
# 			0.00 #-- ap_attack
# 			0.00 #-- reliability
# 			0.00 #-- reliability_factor
# 			-0.2 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			-0.1 #-- build_cost_ic
# 		}

# 		target_template = {
# 			weight = 0.9
# 			match_value = 2000.0
			
# 			support = {
# 				recon = 1
# 				logistics_company = 1
# 				engineer = 1
# 			}
			
# 			regiments = {
# 				amphibious_armor = 4
# 				amphibious_mechanized = 6
# 			}
# 		}

		
# 		allowed_types = {
# 			marine
# 			amphibious_mechanized
# 			amphibious_armor
# 			recon
# 			engineer
# 			logistics_company
# 		}
# 	}
# }

# paratrooper_generic = {

# 	blocked_for = {
# 		GER
# 		JAP
# 		ENG
# 		USA
# 		ITA
# 		SOV
# 	}

# 	roles = {
# 		paratrooper
# 	}
	
# 	upgrade_prio = {
# 		factor = 2

# 		modifier = {
# 			factor = 0
# 			NOT = {
# 				has_tech = paratroopers
# 			}
# 		}
# 	}
	
# 	match_to_count = 0.45
	
# 	paratrooper_default = {
	
# 		upgrade_prio = {
# 			factor = 2

# 			modifier = {
# 				factor = 1
# 			}
# 		}
		
# 		target_width = 18.0
# 		width_weight = 3.0
# 		column_swap_factor = 0.1
		
# 		stat_weights = {
# 			0.20 #-- default_morale
# 			1.00 #-- defense
# 			0.20 #-- breakthrough
# 			0.00 #-- hardness
# 			2.00 #-- soft_attack
# 			0.10 #-- hard_attack
# 			0.05 #-- recon
# 			0.20 #-- entrenchment
# 			0.20 #-- initiative
# 			0.05 #-- casualty_trickleback
# 			-1.0 #-- supply_consumption_factor
# 			-1.0 #-- supply_consumption
# 			0.01 #-- suppression
# 			0.01 #-- suppression_factor
# 			0.05 #-- experience_loss_factor
# 			0.00 #-- equipment_capture_factor
# 			0.00 #-- fuel_capacity
# 			#-- Air Values
# 			0.01 #-- air_attack
# 			#-- Common Values
# 			0.6 #-- max_organisation
# 			0.4 #-- max_strength
# 			0.00 #-- maximum_speed
# 			0.00 #-- armor_value
# 			0.20 #-- ap_attack
# 			0.00 #-- reliability
# 			0.00 #-- reliability_factor
# 			-1.0 #-- weight
# 			0.00 #-- fuel_consumption
# 			0.00 #-- fuel_consumption_factor
# 			0.00 #-- strat_attack
# 			0.00 #-- carrier_size
# 			0.00 #-- acc_hot_gain
# 			0.00 #-- acc_cold_gain
# 			-0.1 #-- build_cost_ic
# 		}

# 		target_template = {
# 			weight = 0.9
# 			match_value = 2000.0
			
# 			support = {
# 				engineer = 1
# 				artillery = 1
# 				anti_tank = 1
# 			}
			
# 			regiments = {
# 				paratrooper= 9
# 			}
# 		}
		
# 		allowed_types = {
# 			paratrooper
# 			engineer
# 			recon
# 			signal_company
# 			field_hospital
# 			logistics_company
# 			anti_tank
# 			military_police
# 			artillery
# 			anti_air
# 			rocket_artillery
# 		}
# 	}
# }



# # REGIMENTS:
# #infantry
# #light_armor
# #super_heavy_armor
# #modern_armor
# #heavy_armor
# #medium_armor
# #light_armor
# #anti_tank
# #cavalry
# #motorized
# #mechanized
# #marine
# #mountaineers
# #paratrooper
# #rocket_artillery
# #light_tank_destroyer
# #medium_tank_destroyer_brigade
# #heavy_tank_destroyer_brigade
# #super_heavy_tank_destroyer_brigade
# #modern_tank_destroyer_brigade
# #anti_air
# #artillery

# # SUPPORT:
# #engineer
# #recon
# #signal_company
# #maintenance_company
# #anti_tank_brigade
# #anti_air_brigade
# #artillery_brigade
# #field_hospital
# #logistics_company
# #military_police
# #light_sp_anti_air_brigade
# #light_sp_artillery_brigade
